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Question by sahbinator · Mar 21, 2019 at 03:08 AM · animatorstate machine

Animator set of states

i am working on a 2d top down game, i have a player that have 4 animations for walking (left, right, up, and down). transitions on the animator work fine so far, however, i have another set of 4 animations for when the player changes armor, and i couldn't figure out how to toggle one set to the other. my state machine is as follows : alt text

can you please help me as to how to toggle between the different loops?

state-machine.png (21.7 kB)
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Answer by Vollmondum · Mar 21, 2019 at 02:31 PM

Best way is to create another Animator and assign it on ArmorOn.

Say for most RPGs each armor set has own Animator. If you do it in a single Animator, you get real spider web

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avatar image sahbinator · Mar 23, 2019 at 09:50 AM 1
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@Vollmondum : thanks to your answer, i stumbled upon AnimationOverrideController, create an override controller for each of my armors and now i have a working and clean state machine

avatar image Vollmondum sahbinator · Mar 23, 2019 at 12:08 PM 0
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That is another solution. It's just I prefer not mixing up. I'm working on an RPG with 50+ armors and 200+ animation states. Override thing complicates everything :)

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