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Question by HammerVise · Mar 20, 2019 at 06:48 PM · ontriggerenterplayer movementfps controllervoicedisable object

Pause player OnTrigger Enter while voiceover plays, then releases player.

Does anyone have a simple script that will allow the player to enter a trigger, stop the player while a voice over plays and then once its done playing release the player?

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Answer by WarmedxMints · Mar 20, 2019 at 07:03 PM

You could just disable the player controller;

 private void OnTriggerEnter(Collider other)
 {
     var player = other.GetComponent<MyPlayerController>();
 
    if(player != null)
    {
         player.enabled = false;
     }
 }

Then enable it again when your voice over has finished.

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Answer by HammerVise · Mar 20, 2019 at 08:02 PM

Thank you, you'll have to forgive my follow up but how do I set the time? I was going to see how long the audio clip was then match that up to how long the player would be stuck in the trigger. also I'm not sure how I would tell the script to re-enable the player to move after the voice over has been completed, an if statement? ..I can follow the logic but yes I'm pretty new to C#

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