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Question by Nosmo · Mar 21, 2019 at 05:01 PM · movementplayercharactercontrollermoveslider

How do you move a character using a slider?

I trying to move a simple character using a slider but with what i have now I can move it using the keys and all forward momentum is automatic.

When the section for the slider is active it moves the player forward. as much as the slider is set for.


here is the code so far:


public class PlayerMotor : MonoBehaviour {

 private CharacterController charController;
 private Vector3 moveVector;

 public float forwardSpeed = 5.0f;
 public float leftRightSpeed = 5.0f;

 public GameObject Player;

 // Start is called before the first frame update
 public void Start()
 {
     charController = GetComponent<CharacterController>();
 }

 // Update is called once per frame
 public void Update(float leftRightSpeed) //addition
 {
     MovePlayer();

 }

 // This moves the player side to side using the arrow keys
 public void MovePlayer() //addtion
 {
     moveVector = Vector3.zero;

     moveVector.x = Input.GetAxisRaw("Horizontal") * leftRightSpeed;  //left-right

     moveVector.z = forwardSpeed;  //forward

     charController.Move(moveVector * Time.deltaTime);
 }

 // This moves the play with the slider. it's meant to be side to side but it moves it forwards
 public void MovePlayer() //addtion
 {
     Vector3 pos = Player.transform.position; //addtion
     pos.x = leftRightSpeed; //addtion
     Player.transform.position = pos; //addtion
     Debug.Log("moving sideways");

     moveVector.z = forwardSpeed;  //forward
     Debug.Log("moving forward");

     charController.Move(moveVector * Time.deltaTime);
 }

}

Any suggestions as to how to resolve this?

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Answer by cs120319992 · Mar 21, 2019 at 05:48 PM

using ui slider? Slider slider; set in hierarchy value -1 ; 1

and if slider.value < 0 then move player left, and > 0 to right

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avatar image fafase · Mar 21, 2019 at 05:52 PM 0
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If you use the actual value of the slider then you can control the speed of the player. Needs to keep in $$anonymous$$d to reset to 0 when pointer is up. That is if you want the player to rest when no movement.

avatar image Nosmo · Mar 21, 2019 at 06:58 PM 0
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im not a programmer, I need a bit more advice on where it goes

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