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Question by faizidp · Mar 22, 2019 at 09:55 AM · controllerragdollprocedural animation

In Unity how can we implement the Bull Rider Controller?

There is a Sports (Bull Rider) in which a person sits on the top of a Bull and grasps the rope to control a Bull. The Bull kind of moves to and fro. The player has to balance him/her self. I have to work on this sports simulator and going to write a Controller for it using Unity. The accelerometer of mobile will be used to balance the player. My question is how do I get started to write this controller? What approach to use? I could not find any resource online regarding this and hence I am here to hear about the opinions from experts. I thought of Ragdoll physics would do it. But I don't exactly know if it will be limited or not.

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