Loss of GO selection

I believe my network code is spilling over after the scene is stopped.. the following occurs: Why do random game objects lose selection immediately after selected?

And related, Why do the GO un-select when entering a value, scrolling a value, or checking a box in the inspector?

this happens to me when the network connection is not shut down / exited correctly (eg: you press stop before running your disconnection routine.) usually pressing play and stop fixes it for me.

I've seen that happen on one of my projects and it had something to do with with Network and when the Application.LoadLevel() was called, but I don't remember what the exact problem was. But I know there was a discussion about this either here or on the forum.