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Question by maciekmaster · Mar 23, 2019 at 10:10 AM · movementposition

Movement and position?

2DProject I am beginner and i have two questions. 1) I would like change position three objects (x,y,) in place "thisplace". How script should look like?

2)How change script to have two scripts one with arrow and another one with WSDA.?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
  
 public class Ball : MonoBehaviour
 {
    
  
     private void OnTriggerEnter2D(Collider2D collision)
     {
        
         if (collision.tag == "Goal1")
         {
             if (collision.GetComponent<EnemyStats>() != null)
             {
                 PlayerStats.instance.AddPoints1(collision.GetComponent<EnemyStats>().HitPoints);
             }
             //this place
  
  
         }
         if (collision.tag == "Goal2")
         {
             if (collision.GetComponent<EnemyStats>() != null)
             {
                 PlayerStats.instance.AddPoints2(collision.GetComponent<EnemyStats>().HitPoints);
             }
          
             //this place
         }
  
      
  
            
       }
  
 }

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
  
 public class PlayerMovement1 : MonoBehaviour
 {
     public float speed;             //Floating point variable to store the player's movement speed.
  
     private Rigidbody2D rb2d;       //Store a reference to the Rigidbody2D component required to use 2D Physics.
  
     // Use this for initialization
     void Start()
     {
         //Get and store a reference to the Rigidbody2D component so that we can access it.
         rb2d = GetComponent<Rigidbody2D>();
     }
  
     //FixedUpdate is called at a fixed interval and is independent of frame rate. Put physics code here.
     void FixedUpdate()
     {
         //Store the current horizontal input in the float moveHorizontal.
         float moveHorizontal = Input.GetAxis("Horizontal");
  
         //Store the current vertical input in the float moveVertical.
         float moveVertical = Input.GetAxis("Vertical");
  
         //Use the two store floats to create a new Vector2 variable movement.
         Vector2 movement = new Vector2(moveHorizontal, moveVertical);
  
         //Call the AddForce function of our Rigidbody2D rb2d supplying movement multiplied by speed to move our player.
         rb2d.AddForce(movement * speed);
     }
 }


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