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Question by Mischa · Aug 30, 2011 at 10:00 AM · meshresourcesdecal

do you have sources for writing own decal system?

I want to write my own mesh decal system. I didn't found any good system available so far, so if you find any, please let me know! :)

I'm not very experienced in how to do custom mesh programming and how decal systems are done in general. But I'm willing to learn, so if any of you has some sources on how to do mesh programming and decal systems, can you share them?

I realy want to digg into that stuff and achieve the best solution I can manage :)

thx & cheers!

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avatar image Waz · Aug 30, 2011 at 10:25 AM 0
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First of all, vote for it in Unity, it's already "under review".

But there are some out there already. I haven't tried any myself, but what have you found wrong with them?

avatar image Mischa · Aug 31, 2011 at 07:31 AM 0
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the only one I found which supports mesh deformations is the one from http://unity3dstore.com/ but there's no version for Unity 3.4. The other decal systems basicaly just generate planes with texture on them, which is possible for bullet holes on a flat wall but not realy useful for uneven terrain or paint splatters on objects (as for I want to use them)..

Or did I miss any? :)

avatar image Waz · Aug 31, 2011 at 10:32 AM 0
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I may be looking at the wrong one, but if you mean http://u3d.as/content/frameshift/frameshift-decal-framework/1um then just because it says "requires 3.2" does not mean it doesn't work on Unity versions after 3.2, just not before 3.2. Not working in the current Unity version is totally grounds for a refund anyway.

avatar image Mischa · Aug 31, 2011 at 11:31 AM 0
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yes, that's the one. What I tried out was a older version of the frameshift framework they put to the forums as a demo version. It was just throwing errors to my console, I wasn't even able to start the demo. Documentation was not available and the file structure somewhat disorganized, so I couldn't even exa$$anonymous$$e how the stuff SHOULD work..

Given that and the fact that de comments in the Unity3d Asset store point into a similar direction I choose not to go with the 45$ frameshift framework. If anyone has other experience or recommends it, I will change my $$anonymous$$d though.

Did you work with it Warwick Allison?

avatar image Waz · Aug 31, 2011 at 06:31 PM 0
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No, as per my comment, I've used none - I don't need one yet, so I can wait for Unity to include one.

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