Hi, beeing a noob, I wonder why my 3d model spaceship already flies to the right without a button beeing pressed Also, how can I make it so that it only flies when I press a button, and stops when I release it ? Up/down works, left/right not, although its the same command…Thanks !
Public class Player_Control : MonoBehaviour
{
void Start()
{
}
public float moveSpeed = 10f;
public float turnSpeed = 5f;
public float tiltAngle = 60f;
void Update()
{
if (Input.GetKey(KeyCode.DownArrow))
transform.Translate(Vector3.down * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.up * moveSpeed * Time.deltaTime);
Quaternion target2 = Quaternion.Euler(0, 0, 0);
if (Input.GetKey(KeyCode.RightArrow))
transform.rotation = target2;
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
Quaternion target = Quaternion.Euler(0, 180, 0);
if (Input.GetKey(KeyCode.LeftArrow))
transform.rotation = target;
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);