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Question by MainManMike7 · Mar 25, 2019 at 09:42 PM · ragdoll

How do you make objects with the same parent not collide with each other but collide with everything else?

I'm trying to make a ragdoll character, but the limbs cannot fully rotate because they are hitting each other. I am trying to make a ragdoll like the ones in this video > https://www.youtube.com/watch?v=rbi8o2Qs0GM&list=LLwVqPZOK5qRU_aMbgLqi2UQ∈dex=5&t=0s

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Answer by Alex_May · Mar 25, 2019 at 11:00 PM

Is it possible to set the physics layer matrix so that the layer the ragdoll objects are on do not collide with each other? Just make sure there isn't a tick in the box where ragdoll meets ragdoll. https://docs.unity3d.com/Manual/LayerBasedCollision.html

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avatar image MainManMike7 · Mar 26, 2019 at 01:23 AM 0
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This method works, but now the ragdoll wont collide with other ragdolls, and i want it to be able too

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