Sprite facing wrong direction

I’m making a 2d top down shooter and using this code to get the enemy to face the player

void facePlayer(){
		vectorToTarget = Player.transform.position - transform.position;
		float angle = Mathf.Atan2(vectorToTarget.y, vectorToTarget.x) * Mathf.Rad2Deg;
		Quaternion q = Quaternion.AngleAxis(angle, Vector3.forward);
		transform.rotation = Quaternion.Slerp(transform.rotation, q, Time.deltaTime * 10);
}

However, the sprite is not facing the right direction. He faces my character with his left arm instead of his head. Imgur: The magic of the Internet

How can I set the sprite’s direction?

this should get it to face the player
void facePlayer(){
vectorToTarget = Player.transform.position - transform.position;
float angle = Mathf.Atan2(vectorToTarget.y, vectorToTarget.x) * Mathf.Rad2Deg - 90;
Quaternion q = Quaternion.AngleAxis(angle, Vector3.forward);
transform.rotation = Quaternion.Slerp(transform.rotation, q, Time.deltaTime * 10);
}

Use the rotation in the sprite menu… THAT EASY!..