Default Tilemap Material not affected by light

Hi people, I lost like one hour figuring out why when I add a light to the scene my Tilemap and Sprites where not affected by lighting. It appears that “Sprites-Dfeault” material is not affected by light, I created a new one and relate it to the renderer and get affected by the Point Light in my scene. What im doing wrong? Why I cant get lighting effects por my sprites and Tilemap (with the original material)? Have to use a special configuration in lighting?

I’m from Argentina and maked my best with my English

Thanks

Unity didnt support lighting for 2d sprites. I think there is a special package used with a render pipeline specially for 2D that supports 2D lights.