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Question by Aobond2 · Apr 02, 2019 at 03:42 AM · lightinglightmaplightmappinglighting bug

Why is my baked lightmap not shown in the meshes?

I have these test meshes, they are all set to static, have lightmap UV generated. Lit using a point light that are set to baked with shadow enabled. After baking they are all just black in shaded, have I missed somet$$anonymous$$ng?

I can see the baked lightmap from Scene>baked lightmap, it's just seems they are not applied?

T$$anonymous$$s is how they look before light map baked before

and t$$anonymous$$s is after, I used PLM and t$$anonymous$$s is the setting alt text

after.jpg (251.9 kB)
before.jpg (83.3 kB)
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