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Question by Fellewis · Apr 03 at 01:45 PM · instantiategrid based game

Instantiate a cube for each grid point into the scene

Hello i want to know how i can instantiate a cube for each grid point well i start the game alt text

I tried to create a script but i dont have any idea how i can do it

Thanks if you help me

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Answer by metalted · Apr 03 at 03:58 PM

Just a guess but if you dont know how to do that then did you make the grid by hand?

The simplest way to do it is using a nested for loop:

 GameObject cube;
 int width = 5;
 int height = 5;
 
 Gameobject[,] cubes = new GameObject[width, height];
 
 for(int x = 0; x < width; x++){
 for(int y = 0; y < height; y++){
 
 cubes[x, y] = Instantiate(cube,
 new Vector3(x, 0, y), Quaternion.identity);
 }
 }

 


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avatar image metalted · Apr 03 at 04:03 PM 0
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If you make the spheres in the same way, you can then use a nested for loop to get all the positions of those sphere, and instantiate a cube there

avatar image Fellewis · Apr 03 at 06:18 PM 0
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That worked fine thanks and the grid i use this tutorial https://www.youtube.com/watch?v=VBZFYGWvm4A

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