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Question by uacaman · Apr 04, 2019 at 02:14 AM · positioning

Calculate postion 2 units away from my object

Hello,

I have the current object rotation, how do i calculate the position in front of my object 2 units away? I am trying to figure out where my players is looking at and Instantiate a cube ate the position 2 units away.

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Answer by highpockets · Apr 04, 2019 at 07:36 AM

If your model has the z (blue) axis as the forward directional vector, then use this:

 Instantiate(cubePrefab, player.transform.position + player.transform.forward * 2, Quaternion.identity);
 
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avatar image highpockets · Apr 04, 2019 at 07:38 AM 0
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if you want to know which way the player is looking in world space player.transform.forward will give you the direction vector you need

avatar image uacaman highpockets · Apr 04, 2019 at 01:35 PM 0
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Thanks man. I will test as soon I get home. Just one thing, will this take the rotation on the player into account?

avatar image TreyH uacaman · Apr 04, 2019 at 01:39 PM 0
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Yeah, the directions you get from a GameObject's transform are always relative to their world rotation.

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