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Question by Zefurion · Apr 07, 2019 at 01:18 PM · prefab-instancequeueinformation

How to store information in a Que correctly?

Good afternoon, this is the first time i Post on the forums so please excuse me if something is misplaced or the such.

I have a stockpile that needs to replenish its goods. To do this. it sends a request from a logistics depot for a worker and provides this information to a worker.

  • Location of where to Pick up the goods.

  • Location of where to Deliver the goods.

  • The amount of Goods to carry.

  • The Type of goods to carry.

If the logistics depot does not have a free worker available at the time, the stock pile needs to put the 'order' in a FIFO que to try again after a set amount on time ie 5 to 10 seconds later.

Now my problem is this. How to i store these values in a list? My idea was to create a small prefab with a script to hold these 4 lines of information and place the game object in a que. This game object would then be deleted when a worker is found to carry this out. But i am not sure if this is the right way to do it as i am still relatively new to unity so i dont know if there is a simpler way.

Thank you for reading.

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Answer by Tsaras · Apr 07, 2019 at 01:51 PM

You can use an empty GameObject with a script or a general class (without Monobehaviour) for this, depending on other details of your project. Let's assume you attach a script to a gameobject to carry out this process.

 using UnityEngine;
 using System.Collections.Generic;
 
 public class LogisticsOrder
 {
     Location pickUpLocation;
     Location deliverLocation;
     float goodsAmount;
     GoodsType goodsType;
 }
 
 public class OrderManager: MonoBehaviour
 {
     List<LogisticsOrder> orderList = new List<LogisticsOrder>();
     
     public void AddOrder(LogisticsOrder order)
     {
         orderList.Add(order);
     }
     
     public LogisticsOrder GetNextOrder()
     {
         if (orderList.Count > 0)
         {
             LogisticsOrder order = orderList[0];
             orderList.RemoveAt(0);
             return order;
         }
         else
         {
             Debug.Log("No orders in queue.");
         }
         
         return null;
     }
         
 }
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Answer by Zefurion · Apr 07, 2019 at 02:17 PM

Brilliant, exactly what i needed thank you so much! :D

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