when i am click first button then spawning some cube,
when i am click second button then change a replace with first gameobjects
bool hasChanged;
GameObject primitive;
GameObject yourObject;
public void Method()
{
if(!hasChanged)
{
primitive = GameObject.CreatePrimitive(PrimitiveType.Cube);
yourObject.SetActive(false);
}
else
{
Destroy(primitive);
yourObject.SetActive(true);
}
hasChanged = !hasChanged;
}
Do this:
public GameObject firstObj, secondObj; // set these in the Inspector to prefabs
GameObject firstObjInstance, secondObjInstance;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
firstObjInstance = Instantiate(firstObj);
if (secondObjInstance) { Destroy(secondObjInstance); }
}
if (Input.GetMouseButtonDown(1))
{
secondObjInstance = Instantiate(secondObj);
if (firstObjInstance) { Destroy(firstObjInstance); }
}
}
GameObject Object1, Object2
// attach this function to your button
public void SwapFunciotn(){
GameObject Temp;
Temp = Object1;
Object1 = Object2;
Object2 = Temp;
}