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Question by kian_unity · Apr 08, 2019 at 02:00 PM · rotationcharacterimporting problems

Wrong rotation on my character's mesh after importing from Maya.

Hi, I'm having a problem where my character is imported incorrectly into Unity, from Maya. My character has 2 meshes. One for the body and one for it's mouth. The character's coordinates for the meshes and bones are all at 0, 0, 0 in MAYA. But when I import it into Unity, both meshes get rotated. alt text alt text The Y axis is going upwards in Maya. But in Unity, the Z axis is going upwards instead of the Y axis? This problem causes the animation of the mouth to be incorrect. alt text

This problem applies only to the meshes. Not the bones, those are fine. alt text

Does anyone know how I can fix this? I've been at it all day :(

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avatar image Larcondos · Apr 08, 2019 at 04:23 PM 0
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I don't have any particular experience with $$anonymous$$aya, but make sure you've followed the steps Unity wants you to. Here is a guide for their recommended import.

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