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Question by nostawg · Apr 09, 2019 at 07:22 PM · unityeditoreditorwindowcustom editor

Working with SerializedObjects / Properties in EditorWindow

After a long hiatus while being dads my dev partner and I returned to find a lot of the custom editor windows no longer work when using EditorGUI.PropertyField() or EditorGUILayout.PropertyField().

All our implementations useing these show as disabled.

Can anyone explain why these have changed or can point us toward some info? Thanks!

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