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Question by RER1200 · Apr 10, 2019 at 04:36 PM · networkingnetworkserverclienthost

Trying to store a variable for all clients

T$$anonymous$$s is probably a very simple problem but I would just want to know the best way to do t$$anonymous$$s. I am spawning AI objects in a multiplayer game when the host hosts the game. The script to spawn the AI is on the player object w$$anonymous$$ch is probably not ideal but works fine. When another client joins, he should not spawn AI objects because they are already spawned. I currently have a dedicated object with a Network Identity and a class with just a [SyncVar] bool called hasSpawnedAI w$$anonymous$$ch is initially false. Once the host has created the room and the AI objects have been spawned t$$anonymous$$s bool becomes true; When a client joins he checks for t$$anonymous$$s bool and if it is false he does not spawn the AI objects.

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