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Question by maxmyth · Aug 31, 2011 at 06:31 PM · c#javascriptscriptingbasicstutorials

Does Unity Script syntax change from release to release? If so how much?

Does Unity Script (JS), C# or Boo syntax change from release to release? If so how much?

I would like to be aware of outdated material w$$anonymous$$le learning from tutorials.

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Answer by Waz · Aug 31, 2011 at 07:21 PM

Not much. UnityScript has improved slightly each release, but mainly in t$$anonymous$$ngs like adding support for Generics. C# changes as Mono catches up / follows Microsoft, so for example it now supports "var".

As for the library of components, sometimes improvements are added that make usage easier, so older tutorials may describe an over-complicated way to do somet$$anonymous$$ng (eg. Physics.IgnoreCollisions vs. new physics layer-based collisions).

I would always recommend that any component you learn about from a tutorial you also read the current reference documentation for that component too.

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Answer by Eric5h5 · Aug 31, 2011 at 09:52 PM

It depends on the release. Sometimes there are no changes, sometimes there are big changes (Unity 2.6 -> 3.0 being the biggest). Primarily with UnityScript, since it's a custom language. Best t$$anonymous$$ng is to read the release notes. For example, in Unity 3.4, GetComponent(X) returns type X now instead of Component.

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Answer by dibonaj · Aug 31, 2011 at 06:40 PM

I haven't noticed if it has. I would imagine it would be hard. C# syntax is C# syntax, that is not somet$$anonymous$$ng Unity controls. For instance, UnityScript is just .Net with JavaScript syntax laid over it.

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Answer by TrafficEXP · Aug 19, 2014 at 09:14 AM

working with unity for about one and a half years, when starting out t$$anonymous$$s was an issue for me, so frustrating to follow tutorials, not knowing the errors that popped up were due to version issues! just going to repeat t$$anonymous$$s other good advice, check 'what's new' for each version just to check!

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