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1
Question by student234ktk · Apr 13, 2019 at 07:17 AM · uibounds

How to Keeping UI element Within Screen Boundaries ?

I made coins counter on upper right corner of screen. The problem is when coins increase the the coin button move outside of the screen. I spend day to fix it but fail. I can bound gameobject with transform property but UI element have RectTransform property. If someone teach me how to bound UI element inside screen, I will be thankful to him.

 public Button icon_key_topbar;
     public Button innerButton;
     public Text text;
     float maxX = 175.5f;
     float innermaxX = 32.5f;
     float textMaxX = 50f;
     void Update()
     {
         Vector2 position = icon_key_topbar.GetComponent<RectTransform>().localPosition;
         Vector2 innerposition = innerButton.GetComponent<RectTransform>().localPosition;
         Vector2 textposition = text.GetComponent<RectTransform>().localPosition;
         if (position.x > maxX)
         {
             position.x = maxX;
         }
 
         if (innerposition.x > innermaxX)
         {
             innerposition.x = innermaxX;
         }
 
         if (textposition.x > textMaxX)
         {
             textposition.x = textMaxX;
         }
 
         icon_key_topbar.GetComponent<RectTransform>().localPosition
 = position;
         innerButton.GetComponent<RectTransform>().localPosition
 = innerposition;
         text.GetComponent<RectTransform>().localPosition
 = textposition;
         Debug.Log(position.x + " " + position.y + " " + position.y);
         Debug.Log(innerposition.x + " " + innerposition.y + " " + innerposition.y);
         Debug.Log(textposition.x + " " + textposition.y + " " + textposition.y);



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