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Question by grasshopper01 · Apr 15, 2019 at 08:32 PM · transform3dpositiontransform.position

I'm permanently setting a GameObjects positions in Awake() but it keeps moving if I use the Cos function in calculating its position, anyone know why?

     GameObject prefab = Resources.Load("char") as GameObject;
     for (int i = 0; i < 20; i+=2)
     {
         GameObject go = Instantiate(prefab) as GameObject;

         var x = radius * Mathf.Cos(deg[i] * Mathf.Deg2Rad);
         var y = radius * Mathf.Sin(deg[i] * Mathf.Deg2Rad);
         go.transform.position = new Vector3(x, y,0);
         chars[i] = go;
     }
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avatar image KevRev · Apr 15, 2019 at 09:21 PM 0
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I think I'd need some context to know what you are trying to achieve and where this snippet is running?

Is this the code in Awake() ?

You know you are stepping through the loop in increments of 2?

Is this 2D or 3D ?

Are you creating fixed positions or are you wanting to achieve random positions within a circle?

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