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Question by Cl1p24 · Apr 15, 2019 at 11:29 PM · playerinteractionitems

Check distance between items and player not working

I keep getting t$$anonymous$$s error message: "MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. GameManager.Update () (at Assets/Scripts/GameManager.cs:27)"

I am trying to only allow the player to pick up the items if they are in range with the tag "GroundItems". The issue arrises when I 'pick up' the first object, then everyt$$anonymous$$ng breaks. T$$anonymous$$s script is on my "GameManager" script. I feel like the scrip is wrong (I am very new to coding). Any help would be greatly appreciated!!!!alt text

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avatar image KevRev · Apr 16, 2019 at 07:41 AM 0
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You are creating the list of GameObjects on your start method, and then checking the same array on every update, even after destroying objects. This means the array still has reference to objects that no longer exist.

Move the tags1 initialisation to the first line of your update method and this should resolve your immediate issue.

avatar image Cl1p24 KevRev · Apr 17, 2019 at 02:10 AM 0
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You are a legend, thank you!!!

avatar image KevRev KevRev · Apr 17, 2019 at 06:44 AM 0
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You're welcome :) could you accept this as the answer? I'm new on here and trying to build my rep :)

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