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This question was closed Apr 19, 2019 at 12:39 PM by Vendrict for the following reason:

The question is answered, right answer was accepted

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Question by Vendrict · Apr 19, 2019 at 12:21 PM · raycastinganimationsenemy ai

Death Animation Playing On A Different Enemy I Shoot

Hi.

I am instantiating enemies on 3 different spawn points. Let's name them Enemy A, Enemy B and Enemy C for the sake of this question.

Sometimes, when I shoot Enemy A, the death animation plays on Enemy B or Enemy C. However, the damage is actually absorbed by Enemy A. This means that Enemy A stays in the idle animation and gets destroyed after 10 seconds. If I then go near Enemy B or Enemy C, they then follow me and try to attack me while being in the death animation.

I am making all of this work by instantiating them via a prefab.

I would appreciate any given help and please let me know if you require any additional information.

Regards!

Wave Spawner Properties: alt text

Enemy Properties (disregard the empty target as that is not the issue): alt text

wavespawnerproperties.png (31.1 kB)
enemyproperties.png (54.4 kB)
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Answer by Vendrict · Apr 19, 2019 at 12:38 PM

Fix:

I had the animations set as static and they were being adopted by all prefabs.

To eliminate this problem simply change the static to public or private.

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