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Question by Breacher · Apr 20, 2019 at 08:15 AM · androidgraphicsperformance optimization

Unity 2019.1 LWRP sample scene fps problem on Huawei Y9 2018

I created a new project using LWRP and i immediately tried building it to my phone Huawei Y9 2018 (specs)

With post processing on or off the build still starts with 40 fps and gradually go down to 10 fps within a few seconds.

i tried changing the shaders on all materials to simple Lit as well. there was no change. and i disabled every gameobject on the scene and built again and the empty scene is still running at 24 fps.

then i used the props in the sample scene and made a normal project and added mobile diffuse shaders and the build ran at 40+ fps (No Post processing).

Is it just my phone is under powered or is something wrong with the LWRP sample scene? Thanks in advance :)

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Answer by alirezaitpro · Apr 24, 2019 at 06:15 AM

@Breacher I had similar problem on samsung j5 phone. I made an empty LWRP scene and it run at 40 fps but with built-in rendering pipeline it runs at 60 fps. LWRP is unstable in 2019.1. I strongly suggest to not using it for making Android games.

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