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Question by impurekind · Apr 22, 2019 at 11:17 AM · inputvrcontrollererror messageoculus

How to get VR controls working again after update to 2019.1.0f2?

After updating Unity to 2019.1.0f2 the [OVR Controller] character in my VR fps game for Oculus Rift is no longer responding to any inputs on the Rift's Touch controllers. It comes up with the following list of errors in the console (the errors are coloured in order, red, yellow, red, yellow):

 Could not load symbol ovrp_EndEye2 : The specified procedure could not be found.

 XR: Oculus could not be loaded: Failed to load symbol ovrp_EndEye2.

 Could not load symbol ovrp_SetDepthProjInfo : The specified procedure could not be found.

 Virtual Reality SDK Oculus failed to initialize.
 Will attempt to enable OpenVR instead.

And then some stuff with with white exclamation points:

 OpenVR initialized!

 Created eye textures with a "separate" layout.  The "multi-pass" stereo mode will be used.

 Unity v2019.1.0f2, Oculus Utilities v1.27.0, OVRPlugin v1.27.0, SDK v0.0.0.
 UnityEngine.Debug:Log(Object)
 OVRManager:Awake() (at Assets/Oculus/VR/Scripts/OVRManager.cs:911)

 GAME START
 UnityEngine.Debug:Log(Object)
 GlobalGameController:Start() (at Assets/Evilkind/Scripts/GlobalGameController.cs:71)

 OpenVR Shutdown

The PC controls, which use the Unity Character Controller, still work fine, but the VR controls, which use the Oculus OVR Controller (with the Touch controllers), aren't responding to any inputs at all.

Any ideas on what the issue is and how to fix it?

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avatar image TreyH · Apr 24, 2019 at 08:53 PM 0
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There's an updated version from yesterday (4/23), have you tried that?

https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022

avatar image impurekind TreyH · Apr 25, 2019 at 09:01 AM 0
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No, but I'll give it a go now. . . .

avatar image impurekind TreyH · Apr 25, 2019 at 09:39 AM 0
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Nope, still not working. I get the following errors and messages:

 Could not load symbol ovrp_EndEye2 : The specified procedure could not be found.
 
 XR: Oculus could not be loaded: Failed to load symbol ovrp_EndEye2.
 
 Could not load symbol ovrp_SetDepthProjInfo : The specified procedure could not be found.
 
 Virtual Reality SD$$anonymous$$ Oculus failed to initialize.
 Will attempt to enable None ins$$anonymous$$d.

It apparently doesn't even run the VR environment at all because nothing is showing in the headset other than the Oculus Home/Dash (unless I turn on OpenVR in the player build settings and then I can see the level in my Rift headset and look around but not move or anything else).

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