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Question by fdiba · Apr 25, 2019 at 08:34 AM · rendererpipelinepost-processing

unity 2019.01 High Definition RP - Setting up the post-processing stack

Hello, is it possible to set up a post-processing stack using unity 2019.01 and a High Definition RP project ?

I can't follow the documentation: https://docs.unity3d.com/Manual/PostProcessing-Stack-SetUp.html

Post Processing Behaviour. is not available.

How can I learn how to use the post processing effects the sample scene is using ?

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Answer by GileanVoid · Apr 25, 2019 at 11:18 AM

Hi! I had the same trouble. Post-processing already included in HDRP package, so you should just add Volume component to gameobject, set it to Post-processing layer and chose that layer in Main camera settings. alt text

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Answer by fdiba · Apr 25, 2019 at 01:16 PM

Hello @GileanVoid , can you tell me which version of High Definition RP you are using ? 5.7.2, 5.10 or 5.13 ?

It's not working for me with 5.10.

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avatar image GileanVoid · Apr 25, 2019 at 01:39 PM 0
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I cannot check out exact version right now, I have the last one. What exactly doesn't work?

avatar image fdiba GileanVoid · Apr 25, 2019 at 01:47 PM 0
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The volume component is not present in the version 5.10. Your solution works with 5.7.2 not 5.10 or 5.13.

avatar image GileanVoid fdiba · Apr 25, 2019 at 01:50 PM 0
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Ok, I'll check it out today.

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