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Question by Mloren · Sep 02, 2011 at 05:43 AM · reference

Lost script reference

I have this odd situation occurring.

I have a GameObject that has two scripts attached to it (lets call them ScriptA and ScriptB).

ScriptA has a reference to another game object.

Whenever I compile ScriptB, the reference to the other game object in ScriptA is lost and I have to set it again.

It's very annoying. Is this a Unity bug?

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avatar image Waz · Sep 02, 2011 at 06:02 AM 0
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How exactly are you creating the reference? Your question is abstract but your problem is probably very specific to something you have done, because normally public variable references to other components will not be lost upon recompile.

avatar image Mloren · Sep 02, 2011 at 08:24 AM 0
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ok I looked into this and its a bit more complicated. ScriptA is a C# script and inherits from another script (lets say ScriptC). The reference that keeps getting lost is a normal public variable declared in ScriptC.

ScriptB meanwhile is a javascript script.

I'm guessing the issue is something to do with mixing C# and javascript, although not sure why this would cause a problem since the reference that keeps going missing is a C# script referencing another object that just has C# scripts on it.

The reasons I'm using mixed scripts is because they are from 3rd party systems. I didn't write these scripts.

avatar image Waz · Sep 02, 2011 at 12:28 PM 0
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Too cryptic and vague for me, sorry. Good luck with it.

avatar image Mloren · Sep 04, 2011 at 02:54 AM 0
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I have since discovered that this is caused by compiling any script.

So it is now: A GameObject with a C# script that inherits from another C# script that has a standard public variable reference to another GameObject. Whenever any script is compiled, the reference is lost.

Screenshot of lost reference, before and after: http://img823.imageshack.us/img823/8251/lostreference.png

Screenshot showing script inheritence and reference declaration: http://img714.imageshack.us/img714/1471/lostreference2.png

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