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Question by Serdar · Sep 02, 2011 at 06:42 AM · texturematerialruntimeplanedynamic

Dynamicaly Creating A Plane With A JPG Material ...

Hi,

I want to load Image to a plane at runtime...

I have seen t$$anonymous$$s wiki (http://www.unifycommunity.com/wiki/index.php?title=CreatePlane) But I want a more simple basic loading code

I am dreaming somet$$anonymous$$ng like t$$anonymous$$s...

 GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
 plane.name = "myPlane";
 plane.transform.position = new Vector3(0, 0, 0);
 plane.transform.Rotate(90f, 0f, 0f);
 //the lines above creates the plane and loads it...
     
 //1 is a jpg in resources folder
 //But t$$anonymous$$s line just gives me a pink plane not my jpg...
 plane.renderer.material = Resources.Load("1", typeof(Material)) as Material;

How can I ac$$anonymous$$eve t$$anonymous$$s? thanks

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Answer by Waz · Sep 02, 2011 at 06:46 AM

Almost. You want:

 plane.renderer.material.mainTexture = Resources.Load("1", typeof(Texture)) as Texture;
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avatar image Serdar · Sep 02, 2011 at 06:47 AM 0
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thank you very much.

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Answer by Banksy · Jun 24, 2018 at 12:14 AM

Try t$$anonymous$$s instead... ( as of 2018 )

plane.GetComponent().material.mainTexture = Resources.Load("1", typeof(Texture)) as Texture;

mickbanks.com

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