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Question by rossstyantsemteq · May 01, 2019 at 03:17 PM · animationmecanim

Blendshape animation layers additive is assuming zero value start

So i'm doing facial animation... this is the fourth layer so it has to be additive not override. i play an animation on one blend shape that is running from 90-100 for example... none of the other layers at that moment are touching that blend shape - and when i run it - it plays from 0 - 10 this is totally consistent - it assumes the start value of the anim is 0 and then the rest of the anim on that blend shape is played relative to that... is this supposed to happen and how do i stop it? Thanks!

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