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Question by SamohtVII · May 06, 2019 at 01:09 AM · shader

Saving shaders new color.

I have a car that is a prefab and have this code to change the car color in the garage...

 public static Vector4 hexColor(float r, float g, float b, float a){
      Vector4 color = new Vector4(r/255, g/255, b/255, a/255);
      return color;
 }
  
 public void chageTheCarColor(string stats) {
         Color newColor = hexColor(int.Parse(stats.Substring(0,3)), int.Parse(stats.Substring(3,3)), int.Parse(stats.Substring(6,3)), 255);
         theCar[currentCar].GetComponent<Transform>().GetChild(1).GetComponent<Renderer>().material.SetColor("_Color", newColor);
 }


That works fine and changes the color in the garage. How can I make the shader remember the new color permanently? As soon as I load the next level and leave the garage the old shader color is back. Do I need to run a line of code to resave the shader or prefab? Or do I save the car color as a playerpref and set the color at the start of each scene load?

Thanks.

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