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This question was closed May 06, 2019 at 10:29 AM by JoniBerg for the following reason:

The question is answered, right answer was accepted

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Question by JoniBerg · May 06, 2019 at 07:32 AM · unity 5colliderontriggerexit

Why onTriggerExit is allways true?

My OnTriggerExit is allways true? Why not waiting other is out area?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ColliderRadar : MonoBehaviour
 {
 
     public BoxCollider m_Collider;
 
     private void Awake()
     {
         m_Collider.size = gameObject.GetComponent<BoxCollider>().size;
 
     }
 
     private void OnTriggerEnter(Collider other)
     {
         if (other.name.Contains(gameObject.name))
         {
             print("Collider size = " + m_Collider.size);
             other.gameObject.GetComponent<BoxCollider>().size = Vector3.one;
             gameObject.GetComponent<BoxCollider>().size = Vector3.zero;
             print("Trigger detected");
 
         }
     } 
 
 
 
  /*   private void OnTriggerStay(Collider other)
     {
         if (other.name.Contains(gameObject.name))
         {
             other.gameObject.GetComponent<BoxCollider>().size = Vector3.one;
             gameObject.GetComponent<BoxCollider>().size = Vector3.zero;
         }
     } */
 
 
     private void OnTriggerExit(Collider other)
     {
        
             gameObject.GetComponent<BoxCollider>().size = other.gameObject.GetComponent<BoxCollider>().size;
             print(gameObject.GetComponent<BoxCollider>().size);
             print("Trigger left area");
 
 
        
     }
 
 }
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Answer by tormentoarmagedoom · May 06, 2019 at 10:28 AM

Hello there.

You dont have any "if" in OnExit function. So every time any collider gets out, it is called. I dont know how is your scene, but maybe this is the cause...

It should be called only the frame one collider gets out of the trigger.

Bye!

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