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Question by Roguespine · May 07, 2019 at 03:16 PM · getcomponent

Changing animation using GetComponent

Hello, i was trying to switch the animation of my object from running to jumping using a bool isJumping in the animator controller. The code i use in the script attached to the object that has the animator is

 GetComponent<Animator>().SetBool("isJumping", true);

It works just fine, however before this I tried using the method in this video https://www.youtube.com/watch?v=HVCsg_62xYw (you can skip to 3:46 to see the code I'm having issues with) I wrote the code exactly as in the video so instead of using the aforementioned one I used

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerColl : MonoBehaviour
 {
 private Animator anim;
 
 void Start(){
 
 anim = GetComponent<Animator>();
 }
 
 void Update(){
 if (condition)
     anim.SetBool("isJumping", true);
 
 }
 }

and it doesn't work, the game runs just fine but the object does not change animation, someone knows why despite me following step by step the video? Thanks in advance.

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