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Question by FlaxenTurnip · May 07, 2019 at 03:46 PM · randomtilesgenerator

Generating platforms one after another

How can I make a tile generator, which can generate one tile, and then another right after it, no matter the position in the x, y and z axis?

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Answer by Magso · May 07, 2019 at 04:19 PM

Instantiate the tile at the previous tile position and translate it across half the width.

 //Assign the first tile here.
 Transform lastTile;
 
 //function or coroutine.
 {
     Transform newTile;
     newTile = Instantiate(tilePrefab, lastTile.position, lastTile.rotation);
     newTile.Translate(lastTile.localScale.x / 2, 0, 0);
     lastTile = newTile;
 }
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