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Question by Abdul_M · May 08, 2019 at 02:46 PM · importplugindllpluginsc++

Unity plugins

Is it possible to call a C++ plugin without having a .dll file? I can not show the C++ code because of work reasons but, is there an alternative? or is [DllImport("filename")] the only way

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avatar image TreyH · May 08, 2019 at 02:48 PM 0
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That's the standard interop way, yeah. You can try having something running next to your app as a helper service and sending messages between them, but what use case are you encountering where the DLL import isn't viable?

avatar image Abdul_M · May 08, 2019 at 03:12 PM 0
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I've made a .dll file, simple maths multiplication and that works fine. But, I have a C++ file (cpp and .h) without a dll. I was wondering if I could run the C++ file without the use of .dll

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