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Question by Starleg2 · May 08, 2019 at 10:02 PM · shadermaterialemissionemissive

Unity HDRP, Objects not using emission

I've been starting to work with unity HDRP recently but whenever I try to make my materials have an emissive behavior they don't have said behavior. alt text

In the given image I have three cubes, starting with default shader no emission, shader graph shader with purple emission on edge of mesh, and general white material with red emission. From left the right. The ground is marked as static but as you can see there is no hint of emission from any of these cubes. Finally you can also see what they are supposed to look like in the project window. Any help would be nice.

emissionissue.jpg (277.9 kB)
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