• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dom_cobb_22 · May 10, 2019 at 04:29 PM · startassignrepeating

How to start looped code (like that in Update()) from the area that runs once?

Okay.
I need to freeze character movement for some time when GetButtonDown (to play Jump Prepare animation; I need the character to stay).

Character is running -> Hit Jump -> Character is Preparing -> Character is Jumping. So I need to stop moving when it is preparing to jump (it is a little time step as 0.3335 seconds).

This code below runs in Update() in the script that on the character. 'v' is input from the Vertical axis. JumpForward() just defines a Vector to jump and AddForce to character's Rigidbody.

 if (Input.GetButtonDown("Jump") && v > 0.5f) // jump forward
             {
                 isJumpPressed = true; // trigger prepare animation
                 // stop motion
 
                 // we need to run AddForce with delay for prepare animation!
                 Invoke("JumpForward", 0.667f / 2f);


I can assign 0 to 'v' variable (that is responsive to movement) in each frame while the character is preparing (while this animation is playing)... But how can I do it? This code runs only once when the button is down.

How to start looped code (like that in Update()) from the area that runs once?

Thank you for any help.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dom_cobb_22 · May 10, 2019 at 04:44 PM 0
Share

The idea is

 for (float i = 0.3335; i > 0; i -= Time.deltaTime) // can I use float ins$$anonymous$$d int?
 {
     v = 0;
 }

v will be 0 until time will pass.

avatar image dom_cobb_22 · May 10, 2019 at 05:24 PM 0
Share
 if (Input.GetButtonDown("Jump") && v > 0.5f) // jump forward
             {
                 isJumpPressed = true; // trigger prepare animation
                 // stop motion
                 for (float i = 0.3335f; i > 0; i -= Time.deltaTime) // can I use float ins$$anonymous$$d int?
                 {
                     v = 0f;
                 }
                 // we need to run AddForce with delay for prepare animation!
                 Invoke("JumpForward", 0.667f / 2f);
             }

This didn't work.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by dom_cobb_22 · May 10, 2019 at 07:34 PM

Here is as I solve this.

 void Update()
 {
     // Should stop?
     if (shouldStop)
     {
         v = 0f;
     }

     // JUMPING

     {
         if (Input.GetButtonDown("Jump") && v > 0.5f) // jump forward
         {
             isJumpPressed = true; // trigger prepare animation
             // stop motion
             shouldStop = true;
             StartCoroutine(ShouldStopOff());
             // we need to run AddForce with delay for prepare animation!
             Invoke("JumpForward", 0.667f / 2f);
         }
     }
 }
 IEnumerator ShouldStopOff()
 {
     yield return new WaitForSeconds(0.3335f);
     shouldStop = false;

 }


The answer is Coroutines.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

107 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

While Loop Not Assigning Array 1 Answer

Initialising List array for use in a custom Editor 1 Answer

Mass assign shaders? 1 Answer

Assign Texture2D at runtime 2 Answers

How can I make my for loop "reset" if my array contains an value? 5 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges