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Question by Afthrast · May 10, 2019 at 05:46 PM · shaderalpha

What can cause this effect?

I was trying to get the Morph3D character's deferred shader to work with Unity, and while I found the reason for a way worse effect, I was unable to find the cause of this effect. The shader gets an alpha texture based on the clothes that's added to the character, making the parts underneath transparent, thus not being visible should it penetrate the clothes when being animated. I don't fully comprehend how shaders work, so I was changing around the lines but couldn't figure out the reason for it. With forward rendering it works fine in Unity 2017 (all the shadowy parts disappear), in 2018+ forward isn't great either, but I would like to keep deferred rendering. Deferred: Forward (2018+):

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