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Question by BrennanV · May 11, 2019 at 04:23 AM · 2daidistancevector2follow player

Help with Unity 2D AI

Currently, I'm working on setting up some basic AI for a roguelike 2D game. I have my script working, however I wanted to know if someone has a better way for the detection. Currently I'm using a float (followdistance) and comparing it to the distance between the enemy and the target. However it checks for that comparison in every direction. Does anyone have a way to where it only checks for the distance on the x-axis versus in all directions. Script is below.

{

 public float stopDistance;
 public float followDistance;

 private void Update()
 {
     if(player != null)
     {
         if(Vector2.Distance(transform.position, player.position) > stopDistance)
         {
             if(Vector2.Distance(transform.position, player.position) < followDistance)
             {
                 transform.position = Vector2.MoveTowards(transform.position, new Vector2(player.position.x, transform.position.y), speed * Time.deltaTime);
             }
         }
     }
 }

}

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