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Question by ErikSod · Sep 03, 2011 at 10:26 PM · errordrawguistyle

Error on GUIStyle.Draw

Hello,

I'm seeing t$$anonymous$$s error when rendering a custom list box class.

Style.Draw may not be called if it is not a repaint event UnityEngine.GUIStyle:Draw(Rect, GUIContent, Boolean, Boolean, Boolean, Boolean) GameObjectListItem:DrawItem(Rect, GUIStyle, Boolean) (at Assets/GameAssets/UX/Core/GameObjectListBox.cs:199) GameObjectListBox:OnGUI() (at Assets/GameAssets/UX/Core/GameObjectListBox.cs:88)

It is drawing the individual elements, but it's also throwing t$$anonymous$$s error what looks to be every other OnGUI.

The list box class inherits from MonoBehavior and implements OnGUI and inside that it iterates through the individual items and calls the above DrawItem method. The individual list box items are not MonoBehavior items and don't implement OnGUI.

Any ideas? Do I need to redesign so the individual items inherit from monobehavior?

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Answer by Bunny83 · Sep 04, 2011 at 01:49 AM

It doesn't matter where your code is located. It can be in any kind of function event of a different script. The important t$$anonymous$$ng is that it's always called from wit$$anonymous$$n a OnGUI function. You can't use GUI stuff outside a OnGUI function but as long as you call your functions from OnGUI in ok.

Your problem have not$$anonymous$$ng to do with the location of your code. That's a bit tricky and not that obvious when you work with it the first time. OnGUI is called several times per frame! The Event class is the big brother of OnGUI. Event.current holds the current instance and Event.current.type specifies the reason why OnGUI has been called.

There are two EventTypes that fires always each frame:

  • EventType.Layout

  • EventType.Repaint

The first one can be disabled with MonoBehaviour.useGUILayout for a single script w$$anonymous$$ch doesn't want to use GUILayout stuff

There are other events for all sorts of input messages (mouse, keyboard). The utility functions that comes with Unity like GUI.Button() checks internally what's the current event and do different t$$anonymous$$ngs. OnKeyUp the button have to react to the input and might return true when the cursor is wit$$anonymous$$n it's rectangle. All drawing however can only be done in the repaint event.

When you use GUIStyle.Draw manually in OnGUI you have to make sure that it's only called in the repaint step:

 if (Event.current.type == EventType.Repaint)
 {
     myStyle.Draw(...);
 }


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avatar image ErikSod · Sep 04, 2011 at 03:31 PM 0
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Excellent, thanks very much. I should have read the documentation more closely.

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Answer by azizkale · Feb 13, 2022 at 10:52 AM

There can be a Button in your $$anonymous$$erarchy that has a missing script in its onClick and your Button can want to access to it

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