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Question by DivinosDev · May 15, 2019 at 09:02 AM · movementmouseinput.getaxisgetaxis

How to make Input.GetAxis(“Mouse X”) get a value even when the mouse is stopped?

I'm controlling a game object using my mouse horizontally. The object moves left or right depending on the mouse position but as soon as the mouse stops moving the object stops too. What I want is if I drag the mouse to the right side of the screen and stop moving the mouse, then I want the object to move to the right as long as the mouse is in the right half of the screen and vice versa. Currently Input.GetAxis("Mouse X"); returns a 0 value when stopped. Here's the code:

float horizontalInput = Input.GetAxis("Mouse X");

I've already tried using this fix but I don't get the desired result as I'm using mousebuttondown to move my player in the forward direction.

 if (Input.GetMouseButton(0) && (horizontalInput == 0f))
         {
             if (Input.mousePosition.x < Screen.width / 2)
             {
 
                 horizontalInput = -1f;  
             }
             else if (Input.mousePosition.x > Screen.width / 2)
             {
 
                 horizontalInput = 1f;
             }
 
          }
 

Is there any other way I can achieve this? Thank you so much for your time!

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avatar image hassanyawar · May 15, 2019 at 11:30 AM 0
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Can you elaborate more? You are using mouse button 0 to move forward. If you remove the Input.Get$$anonymous$$ouseButton(0) from the if check, wouldn't it solve your problem?

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Answer by Magso · May 15, 2019 at 12:20 PM

It's (horizontalInput == 0f)that's stopping it because you're altering the variable you're checking, also you don't need the brackets round it.

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