I made a 3d game , my gun it’s attached to the main camera and when I try to shoot anything like cubs or other objects it appears just ground in console.
What can i do to make it shoot other objects
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using UnityEngine;
public class Gun : MonoBehaviour
{
public float damage = 10f;
public float range = 100f;
public Camera fpsCam;
// Start is called before the first frame update
// Update is called once per frame
void Update()
{
Vector3 forward = transform.TransformDirection(Vector3.forward) * 10;
Debug.DrawRay(transform.position, forward, Color.green);
if (Input.GetButtonDown("Fire1"))
{
Shoot();
}
}
void Shoot()
{
RaycastHit hit;
if( Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
{
Debug.Log(hit.transform.name);
}
}
void OnCollisionEnter(Collision collision)
{
Debug.DrawRay(collision.contacts[0].point, collision.contacts[0].normal, Color.green, 2, false);
}
}