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This question was closed May 15, 2019 at 10:14 PM by Infos2 for the following reason:

The question is answered, right answer was accepted

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Question by Infos2 · May 14, 2019 at 09:33 PM · load sceneasynclong

Scene activation after LoadSceneAsync() takes long

Hello, forum.

I have a problem with scene loading time after using LoadSceneAsync().
I use ao.allowSceneActivation = false and then when ao.progress = 0.9f I set ao.allowSceneActivation to True, but after that scene activation time probably doesn't differs from normal non-async scene loading and activation. Where may be a problem? Scene what activates isn't big and hard. There is only CurvedUI canvas in scene and in general that's all. Building platform is PS, if it matters. Unity version is 2018.3.10f1

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avatar image tormentoarmagedoom · May 15, 2019 at 08:26 AM 1
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Hello.

Is there any sounds/music in that scene to be loaded?

Read this:

https://docs.unity3d.com/Manual/class-AudioClip.html

All audio can be set as "Preload or not". I do not remeber pros and contras of each configuration, but i remeber the defaut state make the scenes to spend a lot of time to load...

Good luck!

avatar image Infos2 tormentoarmagedoom · May 15, 2019 at 08:14 PM 0
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Yes, there are a few long songs, it's very possible that problem may be in that, thanks a lot for the reply. I will check.

avatar image Infos2 tormentoarmagedoom · May 15, 2019 at 10:13 PM 0
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Man, you are just a god! I've configured sounds a bit and it started to load just instantly! Thanks a lot, your suggestion works great! :)

avatar image prashantkachhwaha · Dec 13, 2020 at 11:19 AM 0
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Thanx......

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