• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by unity_zxAUO8VTRvt30g · May 17, 2019 at 07:51 PM · buildunity5xboxcontrollerxbox360

Xbox 360 Controller Build Issue - Unity 2019.1.2f1

I'm making a game with Unity 2019.1.2f1 for Window 7 64bit. In editor, my controls (using the builtin Input System) works as intended: every player can be controlled using any type of controller. In build, here are the results using multiple peripherals:

  • Mouse and Keyboard - Worked as intended.

  • Xbox One Controller - Worked well but encountered some bugs.

  • Xbox 360 - Unplayable but recognized by Unity.

T$$anonymous$$s is what I tried for the Xbox 360 Controller:

  • Plugging the Controller in Multiple USB Ports.

  • Using a Wired 3rd Party Controller and an Official Wireless Controller.

  • Plugging one or multiple joysticks at the same time.

  • Restarting my computer, the editor (all controllers still work here), and the build.

  • Running the build when the editor is closed.

I haven't look too deep into the build nor the build settings. I remember being able to get a similar setup working for Unity 2018. Is t$$anonymous$$s an issue related to the new update? Any ideas?

Here two of my Input System settings:

alt text alt text

And here is the code handling my inputs:

     void FixedUpdate()
     {
         // Joystick -> Joystick to use.
         float fireAxis = Input.GetAxis(joystick + "_Fire");
         float jumpAxis = Input.GetAxis(joystick + "_Jump");
         float cycleAxis = Input.GetAxis(joystick + "_Cycle");
         float horizontalAxis = Input.GetAxis(joystick + "_Horizontal");
         float verticalAxis = Input.GetAxis(joystick + "_Vertical");
 
         if (fireAxis != 0 && !fire) Shoot();
         else if (fireAxis == 0) fire = false;
 
         if (cycleAxis != 0 && !cycle) Cycle(cycleAxis);
         else if (cycleAxis == 0) cycle = false;
 
         if (jumpAxis != 0 && !downSlam && !jump) Jump();
         else if (jumpAxis == 0) jump = false;
 
         if (horizontalAxis != 0) Move(horizontalAxis);
       }

capture2.png (18.0 kB)
capture.png (17.2 kB)
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

128 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

How to use XBOX 360 Kinect for motion capture? 0 Answers

Why don't shadows appear in my built .exe? Unity 5 4 Answers

How to skip the splashscreen 0 Answers

Images in canvas flicker and have a glitch effect just in IOS build.(VIDEO) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges