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Question by lukas77i · Sep 04, 2011 at 01:48 PM · terrainmobileperformanceoptimizationlag

Unity3.4 Mobile Terrain Lag

Hi,

I have been trying to create a terrain to be used in a game for iPhone 4 and newer devices but even with a very small terrain (size 100x100) I get 149 drawcalls and it lags terribly on the device too.

Is there any optimization I have to do in order to get it running 60fps? Also, I have only used 4 textures to paint the terrain and they are compressed and only 128x128 pixels.

Thanks

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Answer by c.rajiv.chandel · Nov 19, 2012 at 10:22 AM

Hello,

How many tries are there in your terrain mesh? Unity terrain is not for mobile devices. you can create your mobile terrain from collection of small meshes( each mesh say of 900 tries).

Here is what you exactly:- http://unity3d.com/support/resources/tutorials/penelope

(Brief: tutorial to learn how to make a 3rd person game in Unity iPhone - complete with professional-grade artwork and all script)

I hope this helps you.

I will like to hear what progress you have made.

Regards.

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