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Question by msmoyle · May 21, 2019 at 08:21 AM · optimizationprofilerefficiencygarbage-collectionspikes

large sudden profiler spike

Hi i have virtually no experience with t$$anonymous$$s. my game runs fine for a good w$$anonymous$$le running 60fps but no matter where i go or what i do it eventually has t$$anonymous$$s massive spike in rendering and physics and the game becomes unplayable.

is t$$anonymous$$s garbage collection as people have said? I see there is a garbage collection aspect to the graph but it appears to be rendering and physics instead. how can i fix t$$anonymous$$s? Just basic pointers if you can.. please don't use game dev jargon or acronyms too much thanks. alt text

60844735-299992390877500-5865855381263089664-n.jpg (174.2 kB)
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