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Question by GreekGaymer · May 21, 2019 at 04:22 PM · getcomponent

how to do something if a component is disabled for all the GameObjects in an array

when a player collides he dies and when he dies some components get disabled along with a script called player1 and in the GameManager I have an array with all the players in the scene and when the player1 script gets disabled I want to do nothing but when all the 4 players get that script disabled I want to reload the scene I already have something but i don't know what to do next. here is the code

 public GameObject[] player;
 public Player1[] player1;

 void Update()
 {
     player = GameObject.FindGameObjectsWithTag("Player");
     player1 = new Player1[player.Length];

     for (int i = 0; i < player.Length; i++)
     {
         player1[i] = player[i].GetComponent<Player1>();
     }
     if (/*all the players have the script disabled */)
     {
         //reload the scene;
     }
 }
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Answer by Hellium · May 21, 2019 at 06:53 PM

Unless you have players created at runtime, DO NOT call FindGameObjectsWithTag + N times GetComponent EVERY FRAME, do it only once.

 private Player1[] players;
 
 public bool PlayersAreDisabled
 {
     get
     {
         bool playersAreDisabled = true;
         for (int i = 0; i < players.Length; i++)
             playersAreDisabled &= !players[i].enabled;
 
         return playersAreDisabled;
     }
 }
 
 private void Start()
 {
     GameObject[] playersGameObject = GameObject.FindGameObjectsWithTag("Player");
     players = new Player1[playersGameObject.Length];
     for (int i = 0; i < players.Length; i++)
         players[i] = playersGameObject[i].GetComponent<Player1>();
 }
 
 void Update()
 {
     if ( PlayersAreDisabled )
     {
         //reload the scene;
     }
 }
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avatar image GreekGaymer · May 21, 2019 at 08:25 PM 0
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it doesn't work but I found another solution but thank you :)

avatar image Hellium GreekGaymer · May 21, 2019 at 08:30 PM 0
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Thus, I invite you to post your solution so that people encountering a similar issue may be helped.

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