I just finished transferring my app to my phone through the provisioning portal and have a small problem. When I build and run my game through Xcode, my game just sits on the unity splashscreen for eternity (I have unity iOS basic). When I run it on the phone itself it crashes instantly. Does anybody no why this is happening?
My initial scene is really small with no huge audio or image files. A few 3d models and 3d texts. So I’m pretty sure its not because of the size. Also, Xcode says that the “thread” is paused. How can I make it continue?
EDIT: Error
execution error: Xcode got an error:
setter not yet implemented (-10025)