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Question by normus28 · May 23, 2019 at 09:08 PM · particle systempooling

Pooling particles in Particle System. Worth it?

I have a scene where I need a lot of particle systems emiting huge amount of particles. Will pooling those particles give me performance boost? Or particle systems are designed that way that the particles are pooled automaticly?

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Answer by richardkettlewell · May 26, 2019 at 07:26 PM

How long would it take to do a simple prototype of each approach and compare the performance using the Unity Profiler?

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