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Question by hirjanfabian · May 25, 2019 at 01:56 PM · rotationrotaterigidbody2d

How to rotate your character C#

I'm trying to rotate a player like in 'happy wheels'. rotate should be like. I tryed transform.Translate(0f, 0f, 3f); //transform.Rotate(0, 0, -1.0f);

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avatar image Hellium · May 25, 2019 at 07:09 AM 0
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And what problems are you facing exactly? If you rely on collision detection, you must use the Rigidbody functions (`AddTorque` to rotate the rigidbody)

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Answer by JoinTheResistnz · May 26, 2019 at 11:19 AM

 Transform.rotation = new Quaternion(0, 0, 0, 0) //Rotate the player by however much you want
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